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- on exitFrame
- if rollOver(1) then
- go(the frame + 1)
- end if
- if rollOver(2) then
- puppetSprite(2, 1)
- set the castNum of sprite 2 to cast "b002.roll"
- updateStage()
- else
- set the castNum of sprite 2 to cast "b002"
- updateStage()
- end if
- if rollOver(3) then
- puppetSprite(3, 1)
- set the castNum of sprite 3 to cast "b003.roll"
- updateStage()
- else
- set the castNum of sprite 3 to cast "b003"
- updateStage()
- end if
- if rollOver(4) then
- puppetSprite(4, 1)
- set the castNum of sprite 4 to cast "b004.roll"
- updateStage()
- else
- set the castNum of sprite 4 to cast "b004"
- updateStage()
- end if
- if rollOver(5) then
- puppetSprite(5, 1)
- set the castNum of sprite 5 to cast "b005.roll"
- updateStage()
- else
- set the castNum of sprite 5 to cast "b005"
- updateStage()
- end if
- if rollOver(6) then
- puppetSprite(6, 1)
- set the castNum of sprite 6 to cast "b006.roll"
- updateStage()
- else
- set the castNum of sprite 6 to cast "b006"
- updateStage()
- end if
- if rollOver(7) then
- puppetSprite(7, 1)
- set the castNum of sprite 7 to cast "b007.roll"
- updateStage()
- else
- set the castNum of sprite 7 to cast "b007"
- updateStage()
- end if
- if rollOver(8) then
- puppetSprite(8, 1)
- set the castNum of sprite 8 to cast "b080.roll"
- updateStage()
- else
- set the castNum of sprite 8 to cast "b080"
- updateStage()
- end if
- go(the frame + 1)
- end
-